Version: 2019.4
public static void SetResolution (int width, int height, bool fullscreen);
public static void SetResolution (int width, int height, bool fullscreen, int preferredRefreshRate= 0);
public static void SetResolution (int width, int height, FullScreenMode fullscreenMode, int preferredRefreshRate= 0);

説明

画面の解像度を切り替えます

A width by height resolution will be used. If no matching resolution is supported, the closest one will be used.

If preferredRefreshRate is 0 (default) Unity will switch to the highest refresh rate supported by the monitor.
If preferredRefreshRate is not 0 Unity will use it if the monitor supports it, otherwise will choose the highest supported one.

On Android fullscreen controls the SYSTEM_UI_FLAG_LOW_PROFILE flag to View.setSystemUiVisibility(), on devices running Honeycomb (OS 3.0 / API 11) or later.

Windows ストアアプリでは、Windows 8.1 以降でのみ非ネイティブ解像度に切り替えることがサポートされています。

To set a specific full-screen mode on a desktop platform, use the method overload that accepts the FullScreenMode parameter.

解像度の切り替えは直ちに行なわれません。現在のフレーム完了後に行なわれます。

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { // Switch to 640 x 480 full-screen Screen.SetResolution(640, 480, true); } }

他の例:

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { // Switch to 640 x 480 full-screen at 60 hz Screen.SetResolution(640, 480, true, 60); } }

他の例:

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { // Switch to 800 x 600 windowed Screen.SetResolution(800, 600, false); } }

関連項目: resolutions property.