Version: 2019.4

ShadowSplitData.shadowCascadeBlendCullingFactor

マニュアルに切り替える
public float shadowCascadeBlendCullingFactor ;

説明

A multiplier applied to the radius of the culling sphere.

Values must be in the range 0 to 1. With higher values, Unity culls more objects. Lower makes the cascades share more rendered objects. Using lower values allows blending between different cascades as they then share objects.