Version: 2019.4
public static void ComputeHash128 (void* data, ulong dataSize, ulong* hash1, ulong* hash2);
public static void ComputeHash128 (void* data, ulong dataSize, Hash128* hash);

パラメーター

dataPointer to the data to hash.
dataSizeThe number of bytes to hash.
hash1A pointer to store the low 64 bits of the computed hash.
hash2A pointer to store the high 64 bits of the computed hash.
hashA pointer to the Hash128 to updated with the computed hash.

説明

Compute a 128 bit hash based on a data.

using UnityEngine;

public class HashUtilitiesSample { public void ComputeHash128_ToULong() { unsafe { ulong* message = stackalloc ulong[2]; message[0] = 0x73BC2A67F; message[1] = 0x54B1A5C2C;

ulong h1 = 0; ulong h2 = 0;

HashUnsafeUtilities.ComputeHash128(message, sizeof(ulong) * 2, &h1, &h2); } }

public void ComputeHash128_ToHash128() { unsafe { ulong* message = stackalloc ulong[2]; message[0] = 0x73BC2A67F; message[1] = 0x54B1A5C2C;

Hash128 hash = new Hash128();

HashUnsafeUtilities.ComputeHash128(message, sizeof(ulong) * 2, &hash); } } }