ステレオ(の左か右) で再生音をパンします。これはモノラルかステレオサウンドにのみ適用されます。
このパンは 3D パニングの計算が考慮される前に適用されます。言い換えると、ステレオのパニングは 3D で立体化する前の音の左右のバランスに影響します。
モノラルサウンドを一定のパワーのパニング (非線形フェード) を使用して左から右にパンします。これは Pan = 0.0 のとき、各スピーカーの音のバランスは左 71%、 右 71% で、そうでないときは左 50% 、右 50% を意味します。これはスムーズなパンを提供します。
ステレオサウンドの音量をつくる左と右の各値を指定されたパンの位置に応じて上げ下げをします。 Pan = 0.0 のとき、左右の各スピーカーの音のバランスは左右とも100%が、 Pan = -1.0 のときはステレオサウンドの左チャネルだけが聞こえ、Pan = 1.0 のときはステレオサウンドの右のチャネルだけが聞こえることを意味します。
Values range from -1.0 to 1.0.
-1.0 = Full left
0.0 = center
1.0 = full right
デフォルトは 0.0 。
no example available in C#
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