bursts | Burst の配列 |
size | Optional array size for if the burst count is less than the array size. |
Sets the burst array.
関連項目: Burst, ParticleSystem.GetBursts.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps;
void Start() { ps = GetComponent<ParticleSystem>();
var emission = ps.emission; emission.enabled = true; emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100, 200), new ParticleSystem.Burst(1.0f, 10, 20) }); } }