Leaderboard インスタンスを作成します
using UnityEngine; using UnityEngine.SocialPlatforms; using System.Collections;
public class ExampleClass : MonoBehaviour { // Use this for initialization void Start() { ILeaderboard leaderboard = Social.CreateLeaderboard(); leaderboard.id = "Leaderboard012"; leaderboard.LoadScores(result => { Debug.Log("Received " + leaderboard.scores.Length + " scores"); foreach (IScore score in leaderboard.scores) Debug.Log(score); }); }
// Update is called once per frame void Update() { } }
using UnityEngine; using UnityEngine.SocialPlatforms; using System.Collections;
public class Example : MonoBehaviour { ILeaderboard m_Leaderboard;
void DoLeaderboard() { m_Leaderboard = Social.CreateLeaderboard(); m_Leaderboard.id = "Leaderboard01"; m_Leaderboard.LoadScores(result => DidLoadLeaderboard(result)); }
void DidLoadLeaderboard(bool result) { Debug.Log("Received " + m_Leaderboard.scores.Length + " scores"); foreach (IScore score in m_Leaderboard.scores) Debug.Log(score); } }