Version: 2019.2
public static string[] BoneName ;

説明

Mecanim で定義されたすべてのヒューマノイドボーン名の配列

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { string[] boneName = HumanTrait.BoneName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { Debug.Log(boneName[i]); } } }