Version: 2019.2

BuildUsageCache

class in UnityEditor.Build.Content

マニュアルに切り替える

説明

Caching object for the Scriptable Build Pipeline.

This class helps improve performance when calling the ContentBuildInterface.CalculateBuildUsageTags api multiple times.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

コンストラクタ

BuildUsageCacheDefault contructor.

Public 関数

DisposeDispose the BuildUsageCache destroying all internal state.