Version: 2019.1
public static Quaternion AngleAxis (float angle, Vector3 axis);

説明

axis の周りを angle 度回転する回転を作成します。

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sets the transforms rotation to rotate 30 degrees around the y-axis transform.rotation = Quaternion.AngleAxis(30, Vector3.up); } }