Version: 2019.1
public static string LayerToName (int layer);

説明

レイヤー番号が与えられ、Builtin か Tags and Layers manager の User Layer で定義されているレイヤーの名前を返します。

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Prints the name of the layer 1

Debug.Log(LayerMask.LayerToName(1)); } }

Note: LayerToName takes an integer argument. This argument selects the name of Layer and returns it. The layers are listed in the inspector. As an example assume User Layer 13 has a string. This string can be accessed by calling LayerToName with the value 2^13, which is 8192.