説明

e

//Attach this to a GameObject
//This script tells when the E arrow key is pressed down and when it is released
using UnityEngine;

public class Example : MonoBehaviour { void Update() { //Detect when the E arrow key is pressed down if (Input.GetKeyDown(KeyCode.E)) Debug.Log("E key was pressed.");

//Detect when the E arrow key has been released if (Input.GetKeyUp(KeyCode.E)) Debug.Log("E key was released."); } }