Mecanim で定義されたすべてのヒューマノイドマッスル名の配列
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { string[] muscleName = HumanTrait.MuscleName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { Debug.Log(muscleName[i]); } } }