class in UnityEngine.Experimental.U2D
マニュアルに切り替えるA list of methods designed for reading and writing to the rich internal data of a Sprite.
It is now possible to read and write to all the channels of the VertexAttribute, BoneWeight, BindPose and the SpriteBones of a Sprite.
| GetBindPoses | Returns an array of BindPoses. | 
| GetBones | Returns a list of SpriteBone in this Sprite. | 
| GetBoneWeights | Returns a list of BoneWeight that corresponds to each and every vertice in this Sprite. | 
| GetIndices | Returns a list of indices. This is the same as Sprite.triangle. | 
| GetVertexAttribute | Retrieves a strided accessor to the internal vertex attributes. | 
| GetVertexCount | Returns the number of vertices in this Sprite. | 
| HasVertexAttribute | Checks if a specific channel exists for this Sprite. | 
| SetBindPoses | Sets the bind poses for this Sprite. | 
| SetBones | Sets the SpriteBones for this Sprite. | 
| SetBoneWeights | Sets the BoneWeight for this Sprite. The length of the input array must match the number of vertices. | 
| SetIndices | Set the indices for this Sprite. This is the same as Sprite.triangle. | 
| SetVertexAttribute | Sets a specific channel of the VertexAttribute. | 
| SetVertexCount | Sets the vertex count. This resizes the internal buffer. It also preserves any configurations of VertexAttributes. |