Version: 2019.1
public static string PasswordField (string password, params GUILayoutOption[] options);
public static string PasswordField (string password, GUIStyle style, params GUILayoutOption[] options);
public static string PasswordField (string label, string password, params GUILayoutOption[] options);
public static string PasswordField (string label, string password, GUIStyle style, params GUILayoutOption[] options);
public static string PasswordField (GUIContent label, string password, params GUILayoutOption[] options);
public static string PasswordField (GUIContent label, string password, GUIStyle style, params GUILayoutOption[] options);

パラメーター

labelPassword Field の前に表示するラベル
password編集するパスワード
styleオプションの GUIStyle
options指定してレイアウトオプションを渡すときのレイアウトオプションのリスト。ここで設定したものは style によって設定された値を上書きします。
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

戻り値

string ユーザーが入力したパスワード

説明

パスワードを入力するフィールドを作成します。

This works just like GUILayout.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.


Simple window that visualizes what you have typed in the password field.

// Editor Script that creates a password field and lets you
// visualize what have you typed in a label.

using UnityEditor; using UnityEngine;

public class ExampleClass : EditorWindow { string text = "Some text here";

[MenuItem("Examples/Editor Password field usage")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); }

void OnGUI() { text = EditorGUILayout.PasswordField("Type Something:", text); EditorGUILayout.LabelField("Written Text:", text); } }