public Vector3 normal ;

説明

接触点の法線

using UnityEngine;

public class Example : MonoBehaviour { // Print how many points are colliding this transform // And print the first point normal that is colliding. void OnCollisionEnter(Collision other) { print("Points colliding: " + other.contacts.Length); print("First normal of the point that collide: " + other.contacts[0].normal); } }