説明

アセットバンドルを生成するときに圧縮処理を行わないようにします

これにより、ビルドと読み込みが速くなります。ただし、サイズが大きくなるためダウンロードに時間がかかります。

//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist
//Place this script in the Editor folder

//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Uncompressed Asset Bundle”. Click these menu items to build an AssetBundle into a folder.

using UnityEngine; using UnityEditor;

public class Example : MonoBehaviour { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Create a folder to put the Asset Bundle in. // This puts the bundles in your custom folder (this case it's "MyAssetBuilds") within the Assets folder. //Build AssetBundles with no special options BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }

//Creates a new item (Uncompressed) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Uncompressed ")] static void BuildABsUncompressed() { //Build the AssetBundles in uncompressed build mode BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneOSX); } }