Version: 2019.1
public static void SampleAnimationClip (GameObject gameObject, AnimationClip clip, float time);

説明

Samples an AnimationClip on the object and also records any modified properties in AnimationMode.

This function must always be surrounded by BeginSampling and EndSampling. When a property is no longer sampled (through SampleAnimationClip or AddPropertyModification) between BeginSampling and EndSampling it will automatically revert to the original value when EndSampling is called.