value | 書き込むオブジェクト |
buffer | 書き込むバイトバッファ |
count | 書き込むバイトバッファのバイト数 |
offset | 書き込みを始めるバイトバッファ配列の要素 |
msg | 書き込むネットワークメッセージ |
オブジェクト、値、バッファ、ネットワークメッセージへの参照を NetworkIdentity コンポーネントと一緒にストリームに書き込みます。
using UnityEngine; using UnityEngine.Networking;
public class ExampleScript : MonoBehaviour { void Start() { short myMsgType = 444;
NetworkWriter writer = new NetworkWriter(); writer.StartMessage(myMsgType); writer.Write("test data"); writer.FinishMessage(); } }
See NetworkWriting for another code example.
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