プレイヤーオブジェクトの playerControllerId
高レベル API (HLAPI) では、プレイヤーとクライアントを別個のゲームオブジェクトとして扱います。たいていの場合は、各クライアントに対して 1 プレイヤーですが、ある状況では (例えば、複数のコントローラーが 1 つのコンソールシステムに接続する場合など)、1 つの接続に対し、複数のプレイヤーゲームオブジェクトが存在する場合があります。1 つの接続に対し、複数のプレイヤーが存在する場合、playerControllerId プロパティーを使用し、それらを識別するように指示します。playerControllerId は接続に限定した ID で、そのクライアント上のプレーヤに紐付けられたコントローラーの ID にマップされます。
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