オブジェクトが、分散ネットワークアプリケーションのオブジェクトの正式バージョンである場合は true を返します。
This value is determined at runtime, as opposed to localPlayerAuthority which is set on the Prefab. For most objects, authority is held by the server / host. For objects with localPlayerAuthority set, authority is held by the client of that player.
サーバーの AssignClientAuthority によって設定の権限を持っていたオブジェクトでは、オブジェクトを所有するクライアントが True になります。他のクライアントではありません。
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