Version: 2018.4
public static float Epsilon ;

説明

ごくわずかな浮動小数点の値を返す(読み取り専用)。

0 との差分を持っている最小の値。

With the following rules:

- anyValue + Epsilon = anyValue
- anyValue - Epsilon = anyValue
- 0 + Epsilon = Epsilon
- 0 - Epsilon = -Epsilon


A value Between any number and Epsilon will result in an arbitrary number due to truncating errors.

See Also: Mathf.Approximately.

using UnityEngine;

public class Example : MonoBehaviour { // Compares two floating point numbers and return true if they are the same number. // See also Mathf.Approximately, which compares floating point numbers so you dont have // to create a function to compare them.

bool isEqual(float a, float b) { if (a >= b - Mathf.Epsilon &amp;&amp; a <= b + Mathf.Epsilon) { return true; } else { return false; } } }