Version: 2018.4
public static void Vertex (Vector3 v);



In OpenGL this matches glVertex3f(v.x,v.y,v.z); on other graphics APIs the same functionality is emulated.

この関数は GL.BeginGL.End 関数の間で呼び出すことができます。

using UnityEngine;

public class Example : MonoBehaviour { // Draws a line from the bottom right // to the top left of the Screen // Using GL.Vertex Material mat;

void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Vertex(new Vector3(1, 0, 0)); GL.Vertex(new Vector3(0, 1, 0)); GL.End(); GL.PopMatrix(); } }