Version: 2018.4
Experimental: this API is experimental and might be changed or removed in the future.

VFXManager.fixedTimeStep

マニュアルに切り替える
public static float fixedTimeStep ;

説明

The fixed interval in which the frame rate updates. The tick rate is in seconds.

For in-game time, the fixedDeltaTime and deltaTime intervals are affected by Time.timeScale. These values are less than or equal to VFXManager.maxDeltaTime.

The fixedDeltaTime interval can be an integer multiple of VFXManager.fixedTimeStep.