Version: 2018.4
Experimental: this API is experimental and might be changed or removed in the future.

SpriteBone.name

マニュアルに切り替える
public string name ;

説明

The name of the bone. This is useful when recreating bone hierarchy at editor or runtime. You can also use this as a way of resolving the bone path when a Sprite is bound to a more complex or richer hierarchy.