Version: 2018.4
Experimental: this API is experimental and might be changed or removed in the future.

SpriteImportData.outline

マニュアルに切り替える
public List<Vector2[]> outline ;

説明

Sprite Asset creation uses this outline when it generates the Mesh for the Sprite. If this is not given, SpriteImportData.tesselationDetail will be used to determine the mesh detail.


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