Version: 2018.4
public GameObject pointerPress ;


The GameObject that received the OnPointerDown.

pointerPress returns the GameObject that has been pressed. It is only valid when the press is released.

using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;

// pointerPress example. // Note that an image was added to a Canvas->Image. This Image has the // following script added. OnPointerUp is called when the texture is // clicked and released.

public class ExampleScript : MonoBehaviour, IPointerUpHandler { // The mouse was released from the GameObject. public void OnPointerUp(PointerEventData eventData) { Debug.Log("Up: " + eventData.pointerPress); } }