rgbColor | 入力する色 |
H | 色相の出力変数 |
S | 彩度の出力変数 |
V | 値の出力変数 |
入力されたカラーの色相、彩度、そして RGB 値を計算します。
The H, S, and V are output in the range 0.0 to 1.0.
using UnityEngine;
// Display an RGBA as an HSV
public class ExampleScript : MonoBehaviour { void Start() { float H, S, V;
Color.RGBToHSV(new Color(0.9f, 0.7f, 0.1f, 1.0F), out H, out S, out V); Debug.Log("H: " + H + " S: " + S + " V: " + V); } }
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