Version: 2018.2
public float windPulseFrequency ;

説明

時間の経過とともに変化する頻度を定義します。

// Creates a wind zone to produce a softly changing general wind
// Just place this into an empty game object
using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Directional; wind.windMain = 0.70f; wind.windTurbulence = 0.1f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.25f; } }