Version: 2018.2


OnBecameInvisible はレンダラーがカメラから見えなくなったときに呼び出されます

This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible is useful to avoid computations that are only necessary when the object is visible.

// Disables the behaviour when it is invisible

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnBecameInvisible() { enabled = false; } }

OnBecameInvisible can be a co-routine, simply use the yield statement in the function. When running in the editor, Scene view cameras will also cause this function to be called.