Version: 2018.2
public static void RotateAroundPivot (float angle, Vector2 pivotPoint);

説明

GUI オブジェクトを回転させるヘルパー関数

pivotPoint を回るすべての GUI エレメントを angle 度回転させるために GUI.matrix を変更します。

関連項目: GUI.matrix、ScaleAroundPivot.

using UnityEngine;

public class Example : MonoBehaviour { // Rotate a button 10 degrees clockwise when presed.

float rotAngle = 0; Vector2 pivotPoint;

void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.RotateAroundPivot(rotAngle, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Rotate")) { rotAngle += 10; } } }