interface in UnityEditor.Experimental.U2D
マニュアルに切り替えるData provider that provides the outline data for SpriteRect.
The outline data is used to tessellate a Sprite's mesh.
GetOutlines | Given a GUID, returns the outline data used for tessellating the SpriteRect. |
GetTessellationDetail | Given a GUID, returns the tessellation detail. Tessellation value should be between 0 to 1. |
SetOutlines | Given a GUID, sets the outline data used for tessellating the SpriteRect. |
SetTessellationDetail | Given a GUID, sets the tessellation detail. Tessellation value should be between 0 to 1. |