Version: 2018.2
Experimental: this API is experimental and might be changed or removed in the future.

AnimatorJobExtensions.BindSceneProperty

マニュアルに切り替える
public static Experimental.Animations.PropertySceneHandle BindSceneProperty (Animator animator, Transform transform, Type type, string property);

パラメーター

animatorThe Animator instance the method is called on.
transformThe Transform to target.
typeThe Component type.
propertyThe property to bind.

戻り値

PropertySceneHandle The PropertySceneHandle representing the new binding.

説明

Create a PropertySceneHandle representing the new binding on the Component property of a Transform in the scene.

You can bind a property that doesn't exist yet. For example you can bind a property on a MonoBehaviour that will be added later dynamically. In this case, you need to manually resolve the handle after adding the MonoBehaviour on the GameObject, using ResolveAllSceneHandles.