続けてクリックした数
using UnityEngine; using System.Collections; using UnityEngine.UI;
// Required when using Event data. using UnityEngine.EventSystems;
public class ExampleClass : MonoBehaviour, IPointerDownHandler { public void OnPointerDown(PointerEventData eventData) { //Grab the number of consecutive clicks and assign it to an integer variable. int i = eventData.clickCount;
//Display the click count. Debug.Log(i); } }