Version: 2018.1
public float aspectRatio ;

説明

プロジェクターのアスペクト比を設定する

This is projection width divided by height. An aspect ratio of 1.0 makes the projection square; a ratio of 2.0 makes it twice as wide than high. See Also: projector component.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.aspectRatio = 2.0F; } }