Version: 2018.1

Network.OnPlayerConnected(NetworkPlayer)

マニュアルに切り替える

説明

新しいプレイヤーが接続に成功したときにサーバー上で呼び出されます

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private int playerCount = 0; void OnPlayerConnected(NetworkPlayer player) { Debug.Log("Player " + playerCount++ + " connected from " + player.ipAddress + ":" + player.port); } }