説明

OnMouseExit は GUIElement または Collider 上からマウス離れたときに呼び出されます

OnMouseExit の呼び出しは、OnMouseEnterOnMouseOver に対応する呼び出しの後に続きます。

この関数はレイヤーが「 Ignore Raycast 」のゲームオブジェクトでは呼び出されません。

This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.

You can use OnMouseExit as a co-routine if you add a yield statement somewhere in the function. This event is sent to all scripts attached to the Collider or GUIElement.

//Attach this script to a GameObject to have it output messages when your mouse hovers over it.
using UnityEngine;

public class OnMouseOverExample : MonoBehaviour { void OnMouseOver() { //If your mouse hovers over the GameObject with the script attached, output this message Debug.Log("Mouse is over GameObject."); }

void OnMouseExit() { //The mouse is no longer hovering over the GameObject so output this message each frame Debug.Log("Mouse is no longer on GameObject."); } }