Version: 2018.1

説明

OnMouseExit は GUIElement または Collider 上からマウス離れたときに呼び出されます

OnMouseExit の呼び出しは、OnMouseEnter と OnMouseOver に対応する呼び出しの後に続きます。

この関数はレイヤーが「 Ignore Raycast 」のゲームオブジェクトでは呼び出されません。

This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.

You can use OnMouseExit as a co-routine if you add a yield statement somewhere in the function. This event is sent to all scripts attached to the Collider or GUIElement.

//Attach this script to a GameObject to have it output messages when your mouse hovers over it.
using UnityEngine;

public class OnMouseOverExample : MonoBehaviour { void OnMouseOver() { //If your mouse hovers over the GameObject with the script attached, output this message Debug.Log("Mouse is over GameObject."); }

void OnMouseExit() { //The mouse is no longer hovering over the GameObject so output this message each frame Debug.Log("Mouse is no longer on GameObject."); } }