public Texture mainTexture ;

説明

マテリアルのテクスチャ

これは "_MainTex" 名を使って GetTextureSetTexture を使用するのと同じです。

See Also: SetTexture, GetTexture.

// Change renderer's texture each changeInterval/
// seconds from the texture array defined in the inspector.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture[] textures; public float changeInterval = 0.33F; public Renderer rend;

void Start() { rend = GetComponent<Renderer>(); }

void Update() { if (textures.Length == 0) return;

int index = Mathf.FloorToInt(Time.time / changeInterval); index = index % textures.Length; rend.material.mainTexture = textures[index]; } }