public static bool GetKeyDown (string name);

説明

name によって識別されるキーを押したフレームの間だけ true を返します

You need to call this function from the Update function, since the state gets reset each frame. It will not return true until the user has released the key and pressed it again.

For the list of key identifiers see Input Manager. When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to configure the keys.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyDown("space")) { print("space key was pressed"); } } }

public static bool GetKeyDown (KeyCode key);

説明

KeyCode 列挙体パラメーターによる key によって識別されるキーを押したフレームの間だけ、true を返します。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Space)) { print("space key was pressed"); } } }