デバイスの参照フレームでの正確な重力加速度のベクトルを返します
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float movementScale; void Update() { Vector3 pos = transform.position; pos.y = Vector3.Dot(Input.gyro.gravity, Vector3.up) * movementScale; transform.position = pos; } }