Version: 2018.1
Experimental: this API is experimental and might be changed or removed in the future.

RenderPipelineAsset.GetDefaultShader

マニュアルに切り替える
public Shader GetDefaultShader ();

戻り値

Shader Default shader.

説明

Return the default Shader for this pipeline.

This is called whenever a Material is created in the Editor to ensure that the Material has a valid shader