Version: 2018.1
public static void AreNotEqual (Object expected, Object actual, string message);
public static void AreNotEqual (T expected, T actual);
public static void AreNotEqual (T expected, T actual, string message);
public static void AreNotEqual (T expected, T actual, string message, IEqualityComparer<T> comparer);

パラメーター

expectedThe assumed Assert value.
actualThe exact Assert value.
messageThe string used to describe the Assert.
comparerMethod to compare expected and actual arguments have the same value.

説明

Assert that the values are not equal.

Show message when the expected and actual are equal.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); } }

他の例:

using UnityEngine;
using UnityEngine.Assertions;

// Assert.AreEqual and Assert.AreNotEqual example // // Compare 32 to 32. AreNotEqual prints message. // Compare 32 to 33. AreEqual prints message.

public class Example : MonoBehaviour { void Start() { int expectedInt = 32; int actualInt = 32;

// Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);

// Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt);

actualInt = 33;

// Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);

// Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); } }