Transform のローカル空間で計算された矩形
Unity automatically attaches these to UI elements. Manipulate aspects of the rectangle in the Inspector such as the position, dimensions, rotation, and scale. This is read-only in a script.
using UnityEngine;
public class Example : MonoBehaviour { RectTransform rectTransform;
void Start() { //Fetch the RectTransform from the GameObject rectTransform = GetComponent<RectTransform>(); }
void OnGUI() { //The Label shows the current Rect settings on the screen GUI.Label(new Rect(20, 20, 150, 80), "Rect : " + rectTransform.rect); } }