public float y ;

説明

矩形のY座標

This value is the same as yMin, but setting it will move the rectangle rather than resize it.

using UnityEngine;

public class RectExample : MonoBehaviour { void Start() { Rect rect = new Rect(10, 10, 50, 30); // prints: y = 10 Debug.Log("y = " + rect.y);

rect.y = 20; // prints: (x:10, y:20, width:50, height:30) Debug.Log(rect); } }