plane 配列内にバウンズがある場合は、true をします
バウンディングボックスが Plane の内側の場合か Plane のどこかで交差する場合は True が返されます。
The TestPlanesAABB function uses the Plane array to test whether a bounding box is in the frustum or not.
You can use this function with CalculateFrustrumPlanes to test whether a camera's view contains an object
regardless of whether it is rendered or not.
関連項目: GeometryUtility.CalculateFrustumPlanes.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject anObject; public Collider anObjCollider; private Camera cam; private Plane[] planes; void Start() { cam = Camera.main; planes = GeometryUtility.CalculateFrustumPlanes(cam); anObjCollider = GetComponent<Collider>(); } void Update() { if (GeometryUtility.TestPlanesAABB(planes, anObjCollider.bounds)) Debug.Log(anObject.name + " has been detected!"); else Debug.Log("Nothing has been detected"); } }