public float pitch ;

説明

AudioSource の Pitch

//Attach this script to a GameObject.
//Attach an AudioSource to your GameObject (Click Add Component and go to Audio>Audio Source). Choose an audio clip in the AudioClip field.
//This script sets the pitch of the audio at the start, and then gradually turns it down to 0 as time passes.

using UnityEngine;

//Make sure there is an Audio Source component on the GameObject [RequireComponent(typeof(AudioSource))]

public class Try : MonoBehaviour { public int startingPitch = 4; public int timeToDecrease = 5; AudioSource audioSource;

void Start() { //Fetch the AudioSource from the GameObject audioSource = GetComponent<AudioSource>(); //Initialize the pitch audioSource.pitch = startingPitch; }

void Update() { //While the pitch is over 0, decrease it as time passes. if (audioSource.pitch > 0) audioSource.pitch -= Time.deltaTime * startingPitch / timeToDecrease; } }