ベクトルの X 成分
Use this to modify or return the X component of a vector.
//This script moves a GameObject to a new x position using Vector3.x. //Attach this script to a GameObject //Set your x position in the Inspector
using UnityEngine;
public class Examples : MonoBehaviour { Vector3 m_NewPosition; //This is the new X position. Set it in the Inspector. public float m_XPosition;
// Use this for initialization void Start() { //Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); }
void Update() { //Press the space key to change the x component of the vector if (Input.GetKeyDown(KeyCode.Space)) { m_NewPosition.x = m_XPosition; } //Change the position depending on the vector transform.position = m_NewPosition; } }
Below is another example that allows you to manipulate the GameObject’s x and y positions. Just type an x and y position in the Input Fields in Play Mode.
//Attach this script to a GameObject //Create two Input Fields in the Scene (Create>UI>Input Field) //Click on the GameObject and attach both Input Fields in the Inspector window
using UnityEngine; using UnityEngine.UI;
public class VectorXYZExamples : MonoBehaviour { Vector3 m_NewPosition; //Attach these in the Inspector window public InputField m_InputFieldX, m_InputFieldY; //These are the strings that are returned from the InputFields string xString, yString; //These are used when converting the strings to floats float m_XValue, m_YValue;
// Use this for initialization void Start() { //Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); }
void Update() { //Store the inputs from the InputFields as strings xString = m_InputFieldX.text; yString = m_InputFieldY.text;
//Convert the strings from the InputFields to floats ConvertStringsToFloats(xString, yString);
//Change the NewPosition Vector's x and y components m_NewPosition.x = m_XValue; m_NewPosition.y = m_YValue;
//Change the position depending on the vector transform.position = m_NewPosition; }
void ConvertStringsToFloats(string XVal, string YVal) { try { //Convert the strings to floats m_XValue = float.Parse(XVal); m_YValue = float.Parse(YVal); } catch{} } }