public static void DisableKeyword (string keyword);

説明

グローバルシェーダーキーワードの設定を解除します。

Shaders can be internally compiled into multiple variants, and then the matching one is picked based on material keywords (Material.EnableKeyword and Material.DisableKeyword), or globally set shader keywords (EnableKeyword and DisableKeyword).

See Also: EnableKeyword, multiple shader program variants.