Version: 2017.3

Profiler.GetRuntimeMemorySizeLong

マニュアルに切り替える
public static long GetRuntimeMemorySizeLong (Object o);

パラメーター

o The target Unity object.

戻り値

long The amount of native-memory used by a Unity object. This returns 0 if the Profiler is not available.

説明

Gathers the native-memory used by a Unity object.

using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { void Update() { Object[] textures = Resources.FindObjectsOfTypeAll(typeof(Texture)); foreach (Texture t in textures) { Debug.Log("Texture object " + t.name + " using: " + Profiler.GetRuntimeMemorySizeLong((Texture)t) + "Bytes"); } } }