Version: 2017.3
public static string[] MuscleName ;

説明

Mecanim で定義されたすべてのヒューマノイドマッスル名の配列

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { string[] muscleName = HumanTrait.MuscleName; int i = 0; while (i < HumanTrait.MuscleCount) { Debug.Log(muscleName[i]); i++; } } }