Version: 2017.2
public float windPulseMagnitude ;

説明

長時間にわたって変化する風を定義します

// Creates a wind zone with the effect of a helicopter passing by
// Just place this into an empty game object and move it over a tree
using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Spherical; wind.radius = 10.0f; wind.windMain = 3.0f; wind.windTurbulence = 0.5f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.01f; } }